![princess crown psp english princess crown psp english](https://images.nintendolife.com/831892474f8c5/princesscrown-13.445x245.jpg)
This refills when you’re not engaged in any activity, but if it reaches zero then your character is momentarily exhausted, leaving her dreadfully exposed to any attacks your enemies might throw at her.ĭuring battles you’re also able to utilize items from your inventory, such as health-restoring foodstuffs and one-shot projectile weapons.
![princess crown psp english princess crown psp english](https://i.ytimg.com/vi/WKgrK9d2xQo/maxresdefault.jpg)
However, all this offensive power comes at a price – during combat, performing attacks depletes your action gauge. Holding down the action button results in a ‘charge’ move which takes a few short moments to execute but will send your hapless foe spiraling through the air. Once combat is triggered your character unsheathes her massive chopper (oo-er, etc) and the basic controls change accordingly a quick tap of the action button will result in a swift slice and subsequent taps will produce a flurry of quick blows. During this portion of the game you’ll experience combat situations which eschew the traditional turn-based mechanics you might otherwise expect from this kind of game and instead relies on a real-time battle engine that effortlessly mixes RPG elements with Street Fighter II-style button commands. Locations are joined by these pathways and they must be navigated in real time. Starting off from your royal abode, your character must travel to various towns and villages and converse with the residents in order to advance the story and open up new pathways. Princess Crown is essentially divided into two sections: exploration and combat. So we’ve established that the game is a jaw-dropping aesthetic feast, but it’s important to remember that it’s no slouch in the gameplay department, either. The smooth animation is thanks to the use of segmented characters arms and legs are effectively treated as separate sprites which are rotated and scaled to create a thoroughly convincing impression of fluid movement. Expressively animated characters navigate lush environments with a grace that is too often absent from the latest 3D epics we’re constantly assailed with these days. Yet none of which really matters in the grand scheme of things as Princess Crown is one of the most joyous 2D action adventures you’re ever likely to play and the bone-idleness of team that ported it fails to dent the drop-dead gorgeousness of the overall experience.īut what actually makes Princess Crown so great in the first place? The most obvious answer is the striking hand-drawn graphics, which are arguably some of the best ever to come out of the entire 32-bit era back in 1997 this game turned heads and the PSP’s pin-sharp display only makes these radiant visuals look even more appealing.
#PRINCESS CROWN PSP ENGLISH UPDATE#
No attempt has been made to update the existing concept the visuals and audio are identical and even the display is unoptimised – as a consequence the game runs with two bloody great borders down either side of the screen.
![princess crown psp english princess crown psp english](https://media.pocketgamer.com/artwork/na-rdg/princess_crown.jpg)
Ostensibly a straight port of the Saturn original (a fact that disappointed fans who were expecting an enhanced remake of the game), the PSP edition is the very epitome of lazy programming. Thankfully, Princess Crown was a new lease of life when Altus made the decision to port it to Sony’s PSP handheld in 2005. Released in 1997 this 2D tour de force achieved significant popularity in its homeland and over the past decade has become a much sought-after import classic amongst dedicated western Saturn collectors. Sadly, many of the Saturn’s finest titles never actually made it out of Japan one such game being Atlus’s Princess Crown. In The Land of the Rising Sun the story was slightly different the Saturn enjoyed a solid fan base and was actively supported by many respectable Japanese third-party publishers long after western developers had given up and moved on to other machines. However, the failure of Sega’s console in the west tends to cloud the perception of the machine in this part of the world. Programmers struggled to get the best out of the machine and it also had the misfortune to be up against Sony’s unstoppable PlayStation juggernaut. It boasted a confusing mess of hardware chips under the hood and a penchant for 2D visuals at a time when the entire industry was moving inexorably towards 3D. It’s fair to say that in the western hemisphere, Sega’s 32-bit Saturn console hasn’t got the greatest reputation.